Use your browser's Find command to search for a
specific topic.
CURRENT PRIZES
Here are the prizes for our major titles, which have been in effect since the middle of 2004:
- World Champion: $300,000 plus 100 free matches or a real wrestling belt and 50 free matches
- remaining Federation Champions: $40,000 plus 25 free matches
- U.S. Champion: $60,000 plus an engraved plaque or 25 free matches
- King of the Ring: an engraved plaque or 25 free matches
- Hardcore and Asiatic Champions: $25,000 plus ten free matches
- National Champion: $20,000 plus an engraved plaque or 25 free matches
- remaining IWA-wide Regional Champions: $20,000 plus ten free matches if any retains his title
- World Tag-team Champions: $50,000 plus an engraved plaque or 15 free matches
- U.S. Tag-team Champions: $20,000 plus ten free matches if they retain their titles
- World Six-man Champions: $50,000 plus an engraved plaque or 15 free matches
- U.S. Six-man Champions: $20,000 plus ten free matches if they retain their titles
- Ladies' World Champion: $40,000 plus an engraved plaque or 15 free matches
- Queen of the Ring: ten free matches if she retains the crown
- Ladies' U.S. Champion: $20,000 plus ten free matches if she retains her title
WELCOME TO THE IWA!
You made a wise choice when you joined "The Greatest
Fun Since Wrestling Itself." The IWA was the very first and is still the best
play-by-mail wrestling organization in existence. With players from all over the world,
you won't find tougher competition anywhere!
In the IWA, you get to create an imaginary wrestler and
manage his career. You tell us everything about him, then you have him compete against the
imaginary wrestlers created by other players from all over the globe! Although we use a
computer to determine who wins and loses, you are not playing against a computer--you
are actually competing against other people!
This handbook is designed to acquaint you with all the
different aspects of the IWA which combine to make it so enjoyable. Please read it
thoroughly before you begin playing. And congratulations on joining the best wrestling
game anywhere. We know you won't be disappointed!
HOLD VALUES 
When you filled out your IWA application, you had to choose
ten wear-down holds and five set-up holds from a list of 90. Each cycle (a
"cycle" is three weeks long), the IWA gives each hold a value which determines
how effective it will be during that round of play.
For the 60 wear-down holds the values range from 1 to 30 so
that two holds are given the value of 1, two the value of 2, etc. up to two with a value
of 30. For the 30 set-up holds the values range from 31 to 45 so that two holds are valued
at 31, two at 32, etc. No hold will ever have the same value two cycles in a row.
* There is no formula for determining the hold values
because if someone figured it out, he would win every time!
Every cycle, the IWA also sets the "disqualification
value" and the "count out value." The disqualification value determines
when a match ends in a disqualification and the count out value decides when a match ends
by a count out. Like the hold values, these values will never be the same two cycles in a
row.
LEAGUES 
All wrestlers in the IWA belong to a "league,"
which is a group of about 50 to 100 wrestlers. Leagues are referred to by their
initials--usually two letters followed by the letter L. For example, the IWA's very first
league, the All Star League, is also known as the ASL. (The ASL is still going strong,
since it started in 1985!)
Since you may create as many wrestlers as you wish, you
could have over 50 wrestlers, each one in a different league! It is also possible to
change which league your wrestler is in.
It is very important that you mark all envelopes
you send to the IWA with the initials of your league so they do not get misplaced or lost.
We cannot process your matches if we don't know what league the matches are for.
FEDERATIONS 
The leagues in the IWA are divided into six
"federations": Iron, Steel, Gold, Diamond, Bronze, and Jade. Each federation has
its own set of hold values that are used to determine that federation's matches. A list of
the hold values used for your federation is published in your league bulletin each cycle.
This hold values list also indicates which federation your league is in and what the
disqualification and count out values for that federation were.
MATCHES 
Managers themselves make up the IWA matches. You pick
opponents or partners from the list of wrestlers in your league; you can choose anyone you
want. You can compete in singles matches (one on one), tag-team matches (two on a team),
six-man matches (three on a team), or handicap matches. In handicap matches, you can have
one against two, two against three, or even one against three!
You can also have special matches like steel cage,
lumberjack, first blood, underwater, or anything else you want. (The type of special match
has no bearing on the outcome of the match; it just adds color to the match results. It is
therefore possible to lose a "No Disqualification" match by disqualification.)
To make a match special, simply write down the type of match you want it to be after the
challenger vs. defender numbers.
We cannot accept matches unless they are paid for at the
time they are sent in. Also, if an opponent you choose is no longer in the league, we
reserve the right to substitute another opponent.
HOW MATCHES ARE WON 
When you challenge another wrestler to a match, the value
of your first hold is compared to the value of your opponent's first hold. If your hold is
valued higher, your wrestler is awarded the difference in points. If your opponent's hold
is valued higher, his wrestler is awarded the difference in points. Then the second holds
are compared in the same way, etc., until a winner is determined.
If a wrestler has six holds in a row that are valued higher
than his opponent's, he wins the match at that hold. If a wrestler's points fall behind
his opponent's points by exactly the disqualification value at any time, that wrestler is
disqualified; and if he falls behind by exactly the count out value, he is considered to
be counted out.
A match can go through all 15 holds. In that case, the
winner is the wrestler with the most points. If, for instance, after all 15 holds are
compared, your wrestler has 23 points and your opponent has 18 points, your wrestler would
win by a 5-point margin. This margin of victory is printed in your league bulletin with
the match summaries.
If both wrestlers end up equal after all 15 holds, the
match will be declared a draw. A wrestler can win by a zero-point margin if he wins six
straight holds over his opponent and they both end up with the same number of points at
that hold. This is not a draw.
Your custom finishing hold has no point value itself, but
is used to give your wrestler his own unique hold. This will appear in your league
bulletin as the "winning hold" of the match only if the match goes through all
15 holds.
The winner(s) of tag-team, six-man, and handicap matches
are determined in much the same way as singles matches, except the computer uses a
"team strategy" for both sides: For the first team, the computer checks the
value of each wrestler's first hold. It chooses the hold with the highest value to use as
the first hold of that team's strategy. Then it continues with the second through the
fifteenth hold. This process is repeated for the other team, and the match is then played
using the team strategies.
* The highest strategy total a single wrestler can get
is 501 points. Tag-teams may have up to 516 team points, and six-man tag-teams can have
team strategies worth up to 521 points.
Each wrestler may have only one strategy per cycle. For
this reason, you may not challenge the same opponent more than once in a cycle since the
outcome of both matches would be identical. Also, you may not challenge wrestlers you own
since you know both strategies.
WIN-LOSS RECORDS 
Wrestlers' records are listed as wins-losses-ties. A record
of 22-8-4 means that wrestler has won 22 matches, lost 8, and had 4 draws.
Only singles matches count for records, both those you send
in and those in which your wrestler was chosen as an opponent. It would be unfair to count
tag-team, six-man, or handicap matches since anyone can choose you as a team partner
without your permission.
A wrestler can "drop" his record (reset it to
0-0-0) at any time without charge, but if you drop your losses you must drop your wins, as
well. You must also drop your stars and imaginary earnings when you do this (see
"Stars" and "Imaginary Money").
LEAGUE BULLETINS 
League bulletins are reports on all league activity which
are mailed out every cycle. They contain, among other things, the current league
champions, the hold values listing, and the results of that cycle's matches. The match
results are divided up into various cards played throughout the United States and other
parts of the world. Shown for each match is the winner, the loser, the winning hold (in
parentheses, like these), how long the match lasted, and the margin of victory or point
spread.
Also in the bulletin are the league rankings. Wrestlers are
ranked based upon the difference between their wins and losses, and their activity is also
taken into account. Inactive wrestlers (those who do not send in any matches) are placed
below active wrestlers in the rankings. This is so inactive wrestlers with large win-loss
records do not keep the top positions out of the hands of active wrestlers with fewer
wins. If the league champion loses his title and does not win another title, he is placed
in the #1 spot in the rankings that cycle.
Bulletins contain many features which are random and are
simply included to add color and realism to the results. These include the cities at which
the cards take place, the attendance of those cards, reasons for disqualifications, and
the lengths of the matches.
League bulletins also include comments, sneak attacks,
and/or drawings sent in by managers (send yours in with your matches). These are published
without charge. The IWA does not guarantee that any comment, sneak attack, or drawing
submitted will be published, but we do our best to fit in as many as possible. Try to
limit your comments and/or sneak attacks to 100 words or less, and do not use language
that may detract from any player's enjoyment of the IWA. Also, do not make personal
attacks on managers; you may insult their wrestlers, but do not insult any player
personally. We reserve the right to edit or omit any and all comments, sneak attacks, and
drawings received.
* Do not expect to receive a league bulletin if you
don't send in matches. Sending bulletins only to active wrestlers helps us keep our prices
low.
IMAGINARY MONEY 
In singles matches, every victory is worth $1,000 in
imaginary money to a wrestler. There is also a bonus of $100 for every rank between your
wrestler and a higher-ranked wrestler that he defeats (all champions are considered to
have a rank of zero). If your wrestler loses a match, he receives a "loser's
purse" for making an attempt. The amount of this purse varies, depending on the
margin of victory: If your opponent wins by 50 points or more, you receive $200 in
imaginary money; if the point difference is 36 to 49, the loser's purse is $300; the
loser's purse climbs to $400 if the margin of victory is from 26 to 35 points; you will be
awarded $500 if you lose by 16 to 25 points; $600 is the amount of the loser's purse if
the point spread is between 6 and 15; and if your opponent wins by 5 points or less, you
win $700 in imaginary money.
In tag-team, six-man, or handicap matches, each member of
the winning team receives $1,000 and each member of the losing team wins the amount of the
loser's purse, as stated above.
If there is a draw, each wrestler involved receives an
imaginary $500.
Wrestlers who are disqualified or counted out are fined for
their unsportsmanlike actions! If your wrestler is disqualified, he loses $1,000 of his
imaginary earnings. If he is counted out, he is fined $500 in imaginary money.
A wrestler's accumulated earnings are listed beside his
record in the rankings. Imaginary money comes into play in various contests and other
special offers.
* Unless stated otherwise, money amounts of $100 or
more in the league bulletins should always be assumed to be in "imaginary"
dollars.
STARS 
If you add up the values of all 15 of your wrestler's holds
and it equals 495 or more, he gets a star. The number of stars he has earned appears after
his name on the rankings page of your league bulletin.
In the match results section of your bulletin, stars after
the names of wrestlers in tag-team and six-man matches indicate who pinned who.
GUEST REFEREES 
Just as there are values for disqualification and count
out, there is a value each cycle that will give matches a guest referee. If the point
spread of a match equals that value, the match results in the bulletin will list a random
wrestler from the league as the guest referee. The loser of that match should feel free to
blame the ref in the comments and maybe even start a feud!
LEAGUE BATTLE ROYALS 
Every cycle, there is a battle royal held in each league
(several wrestlers enter the ring and throw each other out until only one remains). The
winner gets $30,000 added to his imaginary earnings and the wrestlers who were thrown out
also receive imaginary money. The first wrestler who is thrown out gets $1,000 and each
wrestler after that receives $100 above the previous wrestler, so the wrestler thrown out
tenth is awarded $1,900.
To determine the winner of the battle royal, each cycle
eight random numbers from 1 to 15 are entered into our computer. When you enter your
league battle royal, the values of the holds in your strategy at those eight positions are
added up. The wrestler with the highest total wins. The wrestler with the second highest
total is thrown out last, down to the wrestler with the lowest total being thrown out
first.
Wrestlers are given imaginary money based on when they are
thrown out instead of who they throw out since that awards more money to those with higher
totals. Who throws out who is random and is included for more realism.
The more wrestlers that enter a battle royal, the more
imaginary money there is to be awarded, so it is a good idea to join your league's battle
royal every cycle. It costs just $1 to enter, and the results--who was thrown out when and
by whom--are published in the league bulletins.
Two more good reasons to join your league's battle royal
are to qualify for the King of the Ring battle royal, and it is the only way to win vacant
titles (see "King of the Ring" and "Unclaimed Titles").
CHOOSING OPPONENTS 
Included with your bulletin each cycle is your league's
Roster. This lists all the wrestlers in your league that you may challenge, along with
their computer ID numbers. Save time by using these numbers instead of wrestler names to
list your matches.
We may, as the need arises, remove inactive wrestlers from
a league after the matches are processed but before the rankings are
determined. This means that some wrestlers involved in matches may no longer be in the
league. Therefore, do not choose opponents from the match results section of your
bulletin. Only challenge wrestlers whose names appear on the front page or rankings page
of your bulletin, or on your league's Roster.
MATCH SELECTION SHEETS 
Each cycle, you will receive a Match Selection Sheet with
your bulletin. This form is used to list your matches, make strategy changes, join your
league battle royal, pay by credit card, and more.
* Always print neatly and clearly on your match form,
especially when writing down your strategy.
If you do not have the current Roster for your league, list
your matches on another piece of paper. Use the full names of all wrestlers involved to
avoid being pitted against the wrong opponent.
It is a good idea to list all of your first wrestler's
matches, then all of your second wrestler's matches, etc., rather than mixing them all
together (one match for your first wrestler, one match for your second wrestler, another
match for your first wrestler, etc.). This will help you avoid sending in duplicate
matches.
You are not limited to using only the space on your Match
Selection Sheet. List additional matches, battle royal entries, strategy changes,
comments, and other information on another sheet of paper.
If your Match Selection Sheet is lost or destroyed, simply
use a piece of paper to write down all the necessary information. You don't have to use
the match forms; they are just included for your convenience.
IWA REPORT 
Along with your league bulletin, each cycle you will
receive a copy of the IWA Report. This newsletter lists the winners of the
play-offs which take place at the end of each cycle, and also includes upcoming contests
and other important information.
LEAGUE CHAMPION 
When a league is new, all titles are unclaimed, and the
league championship is awarded to the wrestler who wins a match by the highest point
spread. After that first cycle, the league champion must defend his title against the
league TV champion and the ten regional champions each cycle. These matches are automatic
and do not have to be paid for.
The top five wrestlers in the rankings can also go against
the league champion for his belt, but only if they pay for the match. No other wrestler
can challenge the league champion for his title.
To determine the new league champion, first the current
league champion faces the league TV champion. Then he defends his title against the ten
regional champions, in order from Atlantic to Western. If any of the top five ranked
wrestlers have paid for a match against the league champion, he goes against them, in
order. If at any point along the way a wrestler defeats the league champion, that wrestler
becomes the new league champion and goes on to defend his title against the remaining
contenders.
Matches for the League Championship are the last matches to
appear on any card as that card's main event.
League champions are given a bonus of $30,000 in imaginary
earnings, and if a league champion retains his title for two cycles in a row (wins the
title then successfully defends it the following cycle) his manager receives 10 free
matches!
TV CHAMPION 
Besides the league champion, each league also has a TV
champion. When a league is new, the unclaimed TV title is given to the wrestler who wins a
match by the second highest point spread. After the TV champ is determined, only the
regional champions and the top ten contenders in a league (wrestlers ranked #1 through
#10) can go against him for the belt. These matches must be sent in and paid for by the
managers involved. The wrestler who scores the biggest win over the current TV champion
becomes the new TV champion.
When a TV title is claimed (this also applies to the
regional titles), if two or more wrestlers beat the same champion by the same point
spread, point flow is used to determine who gets the title (see "Point Flow").
If two or more of these wrestlers have the same strategy, or if the match is for a
tag-team or six-man title, the title is awarded to the winner of the match entered into
our computer first. This is not necessarily the first match appearing in the results,
because the match order is mixed up before our computer prints out the results to lessen
the chance of any one wrestler appearing on a card too many times.
TV champions receive a bonus of $7,500 in imaginary money
and an automatic title match against the league champion the next cycle.
REGIONAL CHAMPIONS 
The IWA has ten "regional" titles in each league:
Atlantic, Central, Dixie, Eastern, Mountain, Northern, Pacific, Prairie, Southern, and
Western. When a league is new or when a regional champion loses his title for any reason
(for example, if he is inactive), that title is left vacant.
After the regional belt holders are established, to try to
win a regional title you simply challenge the wrestler holding that regional belt. The
wrestler who defeats the current champion by the largest margin of victory gains the
title.
Regional champions are awarded a bonus of $5,000 in
imaginary earnings and receive an automatic title match against the league champion the
following cycle.
UNCLAIMED TITLES 
Whenever a regional title in a league is vacant, it is
awarded to the winner of the league battle royal. If more than one title is unclaimed or
if the battle royal winner already holds a higher-ranked regional belt, the title is given
to the wrestler who was thrown out last. If there is another unclaimed belt (or if the
wrestler thrown out last holds a higher-ranked regional title) it is awarded to the
wrestler who was thrown out second last. This continues until all of the regional titles
have been awarded.
No wrestler may hold more than one singles, one tag-team,
and one six-man title in a league at the same time. However, you may hold one of the
singles titles, one of the tag-team titles, and one of the six-man tag-team titles in the
same cycle.
TAG-TEAM AND SIX-MAN CHAMPIONS 
In addition to the singles titles already mentioned, all
leagues contain tag-team and six-man tag-team champions. When a new league begins play,
these titles are awarded to the teams who win by the biggest point spread over any other
team in a tag-team or six-man match. Once these championships are determined, the team
which defeats the current champions by the most points is awarded the belts.
Each of the two wrestlers holding the tag-team championship
and all three of the six-man champions receive a bonus of $5,000 in imaginary money. Also,
the manager(s) of any team which holds the same title for two consecutive cycles (wins the
belts then successfully defends them the following cycle) get(s) to take five free matches
the next cycle!
* Titles cannot change hands in handicap matches.
TV TAG-TEAM AND SIX-MAN CHAMPIONS 
Besides the regular tag-team and six-man titles, all
leagues contain TV tag-team and TV six-man tag-team titles. In new leagues, these belts
are given to the teams who win by the second biggest point spread over any other team in a
tag-team or six-man match. Once the titleholders are determined, the team which defeats
the current champions by the most points wins their belts.
These wrestlers receive $2,000 apiece and automatically
challenge the league tag-team or league six-man champions the following cycle.
NON-TITLE MATCHES 
Any champion in a league who does not send in any matches
may be stripped of his belt. A wrestler who wishes to compete without risking his title
may mark his matches "Non-title" so he will not lose his title if he loses that
match.
However, title matches take precedence over non-title
matches. If you challenge a wrestler to a non-title match but that same wrestler
challenges you for your title, the match will be for your title. Otherwise, you
could challenge everyone in the league to a non-title match and no one would be able to
take your title!
On that same note, if you are a champion and you challenge
someone for his title, you must also put your own title on the line for that match.
POINT FLOW 
At the end of every cycle (when the matches in all the
leagues have been processed), there are several titles which must be determined across the
entire IWA. This is done by adding up the values of all fifteen holds in the strategies of
each of the wrestlers eligible to win a certain title. The wrestler with the highest total
wins that title. So that all wrestlers have a fair chance, each wrestler uses the hold
values from his particular federation when figuring out his total.
When two or more wrestlers have the same total for a belt,
"point flow" is used to break the tie. Instead of adding up the values of all
fifteen holds of those wrestlers, the values of only the first fourteen are used. If there
is still no wrestler with the highest total, the values of the first thirteen of their
holds are added up. This continues, even down to one or two holds, until only one wrestler
has the highest total.
TOP TEN LEAGUE PLAY-OFFS 
Each cycle, the top ten leagues in the whole IWA are listed
in the IWA Report according to the number of matches received. We determine the
average strategy total of all the active wrestlers in these ten leagues, and matches in
the league with the highest average the following cycle are "two for $1." (For
example, 20 matches would cost only $10. This special price lasts only for that one cycle,
and you must send in an even number of matches. If you prefer, you can ignore the special
and use our regular prices instead.)
To improve the chances of your league making the list,
start some feuds in the comments, and keep your wrestlers active.
FEDERATION CHAMPIONSHIPS 
Every cycle, the league champions from all the leagues in
each federation automatically compete to become Federation Champion. These wrestlers win
$40,000 in imaginary money.
IWA WORLD CHAMPION 
After the federation champions are determined, they all
battle it out for the IWA World Belt. These matches are also automatic, and do not have to
be paid for.
Instead of the federation prizes, the World Champion wins
$300,000 in imaginary money. In
addition, all the wrestlers in the World Champion's league get two matches for $1 the
following cycle. (Remember that the special price is only for that one cycle, and you must
send in an even number of matches.)
U.S. CHAMPION 
After the World Champion has been determined, all of the TV
champions from every league automatically wrestle for the United States Championship. This
champion wins $60,000 in imaginary money.
KING OF THE RING 
When all the league battle royals have been played, the
winner from each is entered into a giant free-for-all to determine the cycle's "King
of the Ring." The wrestler who wins gets 25 free matches for his manager.
Eight of your fifteen holds are used to find the King of
the Ring winner; these are not the same eight used for the league battle royals.
HARDCORE AND ASIATIC CHAMPIONS 
The champions of certain leagues designated as
"Asiatic" leagues compete for the Asiatic Championship every cycle. This
winner receives $25,000 plus ten free matches and is mentioned in the IWA Report. The
Hardcore Champion also gets the same prize, but wrestlers cannot transfer into a Hardcore league
(you must create a new wrestler).
IWA-WIDE REGIONAL CHAMPIONS 
Each cycle, all the Atlantic regional champions from every
league fight for the title of IWA-wide Atlantic Champion. The same is true for the other
nine regional champions from each league (IWA-wide Central Champion, etc., down to the
IWA-wide Western Champion). These wrestlers receive $20,000 in imaginary earnings. If any
wrestler wins the same IWA-wide title two cycles in a row, his manager will receive 10
free matches!
NATIONAL CHAMPION 
All ten of the IWA-wide Regional champions wrestle for the
title of National Champion.
WORLD TAG-TEAM AND SIX-MAN CHAMPIONS 
At the end of every cycle, the tag-team and six-man
champions from each league compete for the titles of World Tag-team Champions and World
Six-man Champions. All of the winners on these teams get $50,000 in imaginary money, and
their managers receive 10 free matches.
U.S. TAG-TEAM AND SIX-MAN CHAMPIONS 
After determining the World Tag-team and Six-man champions,
all the league TV tag and six-man champions compete against each other for the U.S.
Tag-team and U.S. Six-man tag-team belts. The winners receive $20,000 each, and if the
same team wins two cycles in a row, their managers get 10 free matches.
LADIES' TITLES 
The champions of our ladies' leagues compete for the
Ladies' World title. The winner receives $40,000 in imaginary money and 10 free matches.
The winners of the battle royals in the ladies' leagues
compete for the Queen of the Ring title. This free-for-all is determined in the same way
as the King of the Ring brawl. Since there are very few ladies' leagues, the same female
wrestler must win this title two straight cycles to receive 10 free matches.
The TV champs in the ladies' leagues fight for the Ladies'
U.S. Championship. The winner gets $20,000 in imaginary money, and 10 free matches if she
wins this title two cycles in a row.
The tag-team champions, six-woman champs, TV tag-team
champs, and TV six-woman champs from the ladies' leagues compete for the Ladies' World
Tag-team, World Six-woman, Ladies' U.S. Tag-team, and U.S. Six-woman titles, respectively.
The winning teams do not receive prizes, but their names are listed in the IWA Report.
NAME CHANGES 
You may change your wrestler's name for a $2 fee. If you
wish to change his name while dropping his record and earnings, that is creating a new
wrestler and will cost you $1 instead.
There is no charge to add or change the stable initials in
front of your wrestler's name, but changing any other part of your wrestler's name costs
$2. Make sure you separate your stable initials from your wrestler's name with a colon
(for example, DEATH: Axe Murderer).
Name changes are listed in the comments section of the
league bulletins. You should read this section of your bulletin every cycle to avoid any
confusion that may arise, such as when a champion changes his name, etc.
The IWA reserves the right to not use a name it considers
offensive in any way. This includes inappropriate names, names mocking other wrestlers or
managers, obscene names, or any name deemed unsuitable for competition.
STRATEGY CHANGES 
You can change your wrestler's strategy at no cost whenever
you send in a match. Make sure you list the holds by number, not by name, and print
clearly. Use the 60 wear-down holds for your first ten holds and the 30 set-up holds for
your last five holds, and do not use any hold more than once (if you use a hold twice, we
will substitute another hold). List the holds in the order in which you wish to use them;
you don't have to list them in numeric order.
For your custom finishing holds, you may use the name of
one of the 90 holds or the name of a hold you design yourself; you may not use this space
to make comments or insult other managers. If you leave a space blank, your last
(fifteenth) hold will appear as the finishing maneuver of any match that goes through all
fifteen holds.
If you are not sending matches in for a wrestler, you may
not change his strategy.
Each wrestler can have only one strategy per cycle; you
cannot give a wrestler a different strategy for each opponent.
CREATING NEW WRESTLERS 
If you wish to add to your "stable" of wrestlers,
you can create a new wrestler for just $1 and put him into any league you wish. He must
start fresh with a record of 0-0-0 and earnings of $0. Write to the league you want to add
him to and include his name, strategy, and the $1 fee. Remember to follow the rules listed
in "Name Changes" and "Strategy Changes."
You can have as many wrestlers in as many leagues as you
want, but they all must remain active or they may be dropped.
LEAGUE TRANSFERS 
For a $2 fee, you can transfer your wrestler from one
league to another as long as you keep his name, win-loss record, and imaginary earnings
the same. If you drop his record and earnings or change his name, that is creating a new
wrestler and will cost $1. To transfer your wrestler, send a note to the league you
are transferring him into, not the league he is currently in. Include your name,
complete address, wrestler's full name and stable initials, the league you are
transferring him out of, the league you are transferring him into, and the $2 fee.
If you would like to have matches in the league you are
sending your wrestler to right away and don't know any of the wrestlers in that league,
write "Choose" for your opponents' names on your match form. We will select
opponents for you. To try for a regional title, write the name of the title as your
opponent's name. You may not challenge the league champion or TV champion. Remember to pay
for the matches, including the $2 transfer fee.
IWA HALL OF FAME 
Any wrestler who accumulates either $5 million in imaginary
money or 1,000 wins may choose to retire from the IWA and enter our "Hall of
Fame." The manager of any such wrestler receives an engraved plaque, and a tribute to
his wrestler's accomplishments will appear in the IWA Report.
COMBINING RECORDS 
Each wrestler in the IWA is considered to be a separate
entity. Therefore, you may not combine the records or earnings of any wrestlers, even
those with the same name from different leagues.
TAKING OVER WRESTLERS 
No manager may take over another wrestler, whether that
wrestler is inactive or not. You cannot "share" a wrestler with another manager.
The buying and selling of wrestlers is not permitted. You also may not submit matches,
strategy changes, or anything else for a wrestler you do not own. Any manager found to be
engaging in such practices is liable for expulsion from the IWA.
INACTIVE WRESTLERS 
Wrestlers who do not challenge any opponents may be dropped
(removed from the IWA) to make room for new wrestlers. Simply joining your league battle
royal does not qualify you as active.
If a manager wishes to "bring back" a wrestler
that has been dropped due to inactivity, that wrestler must be treated as new, without a
record or imaginary earnings.
CLOSED LEAGUES 
When a league's activity falls too low, we must close it.
This means that all inactive wrestlers in that league will be dropped, losing their record
and earnings. Active wrestlers will be transferred to another league in the same
federation for free, with records and earnings intact.
The best way to avoid having your league close is to stay
active. If enough wrestlers from your league compete every cycle, your league can stay
"open" forever!
STABLES 
Already well established in the IWA are groups of wrestlers
known as "stables." These groups are independently formed by managers through
the comments section of the league bulletins, and are simply created to let other
wrestlers know that those group members have joined forces to win titles, perform sneak
attacks, etc.
Stable members can be recognized by the "stable
initials" they place in front of their names. For example, DC: Death Soldier means
that the wrestler named Death Soldier belongs to the group with the initials D.C. Adding
stable initials to your wrestler's name or changing his current stable initials is free.
To join a stable, you can either write comments asking
current group members if they would like you as a member or wait for a group to invite you
to join. You may also form your own stable by placing initials in front of your wrestler's
name and inviting other wrestlers to join your group.
Belonging to a stable does not give your wrestler any
advantages in winning matches, battle royals, etc., but we occasionally hold contests open
only to members of stables.
Once you join a stable or form your own, it is entirely up
to you whether you wish to go along with your stablemates or not. Nothing in IWA rules
prevents a wrestler from challenging his fellow stable members to matches or sneak
attacking them, but wrestlers who do so may find themselves being sneak attacked!
LEAGUE COMMISSIONERS 
Every year, the IWA appoints one manager in each league as
that league's Commissioner. It is his or her job to create league pride and stimulate
league activity. He must be honest and impartial. Each cycle, the Commissioner gets to
have a column printed in his league bulletin, take 5 free matches, and may award a total
of $50,000 in imaginary money to one or more wrestlers, up to five. The wrestler(s) who
receive the money must be determined by something which appears in the league bulletin
(point spreads, rank, etc.) and not just by random or who the Commissioner likes best. He
may not award the money to any of his own wrestlers, even if they win it fairly, as this
would be a conflict of interests.
* Please state both in your column and on a separate
piece of paper which wrestlers receive a share of the money and how much each receives.
When the IWA announces that it is looking for
Commissioners, write your column (type it, if possible) and send it in with your matches.
You may wish to create a logo or special heading for it. We will then choose the
Commissioners based on the quality and fairness of all columns submitted.
PEN PAL POLICY 
We cannot allow managers to publish their addresses in the
league bulletins due to a small number of competitors. To the best of our knowledge, all
of these rip-off organizations were started by former or even current IWA players! (Keep
in mind that all IWA material is copyrighted, and forming your own wrestling organization
may be against federal copyright laws.) These copycats would write to the addresses in our
bulletins and get our players to join their game. Since they didn't have the employees or
the equipment that we do, their results were inferior and took months to arrive, and they
soured many of our players to the whole idea of play-by-mail wrestling.
So although you cannot include your address in your
comments, we do allow you to establish contact with other IWA managers. To do this, print
or type your letter to a manager on a single sheet of paper and send it to the league that
he or she wrestles in. Enclose $1 to cover our costs of proofreading and mailing. If you
choose to include your name, address, and/or telephone number, you do so at your own risk.
Once the manager receives your letter it is entirely up to him or her to decide whether to
reply through the comments, directly to you, or not at all.
* The IWA is not responsible for any actions that take
place as a result of this correspondence. We will not forward any letter we consider to be
in poor taste or that may have a negative effect on the IWA. Any misuse of this privilege
is liable to result in expulsion from the IWA.
MOVING 
If you are moving or changing address, send notification to
us with your old address, your new address, and the date your new address becomes
effective.
METHODS OF PAYMENT 
You can pay for your matches by U.S. paper currency,
MasterCard, or VISA. Players who live in the United States may also pay by check or money
order, and Canadian players may use paper Canadian dollars. All prices given in your
bulletin and Match Selection Sheet are in U.S. funds.
Do not pay using coins. They cause Post Office machines to
mangle your envelope and its contents, so they arrive late and sometimes even have
important match information torn off. Also, do not write the amount enclosed on the
outside of your envelope.
Make checks or money orders payable to "IWA." To
pay for your matches by credit card, fill out the space provided on the back of your Match
Selection Sheet. Note that this section must be signed by the card holder.
Make sure you enclose the correct amount of money for your
matches, battle royal entries, name changes, league transfers, etc. We cannot process
requests which are not accompanied by the proper payment.
FREE MATCH COUPONS 
If you receive a coupon for free matches, remember that you
must include the coupon with your matches (print "Free" after them on your Match
Selection Sheet). You must use all of the free matches at the same time in the same
league. Also, you must spend at least $4 on matches, battle royal entries, etc. The coupon
entitles you to matches in addition to those you pay for.
LEAGUE DEADLINES 
It is extremely important that you send your matches in before
the deadline indicated in your league bulletin. If your envelope arrives too late for a
cycle's play, all the information it contains will be saved and won't be processed until
the following cycle. Worse yet, your wrestler may be considered inactive and dropped from
your league! The best way to prevent this from happening is to mail your matches several
days before the deadline in your bulletin.
SAVE POSTAGE 
You may use one envelope to send matches for two or more
leagues. Neatly print the initials of all the enclosed leagues on the outside of
the envelope. On each piece of paper inside, print the league initials at the top. Do not
put more than one league's information on the same piece of paper, since we have to
separate all the papers and put them into the various league mailboxes. Mail your matches
by the earliest deadline of all those leagues. Finally, make sure you enclose the
correct amount of money, and use enough postage or your letter will be returned to you.
QUESTIONS AND COMPLAINTS 
Address all questions, complaints, suggestions, or other
correspondence requiring immediate attention to the IWA c/o Johnny B, Box 5275, Willowick,
OH 44095. Be sure to include all the necessary details (your name and address, league,
wrestler's name, etc.) so that we can resolve the problem for you.
You may also contact us by e-mail. Visit our website at
http://www.playiwa.com for details.
FAX NUMBER 
If you are using a credit card to pay for your matches, you
may fax them to us. Be sure to neatly and completely fill in the credit card section of
your Match Selection Sheet, then fax both sides of the match form to (440) 946-0358.
You may also fax us your comments and sneak attacks,
questions, complaints, and suggestions. Because the quality of faxes is poor, please do
not fax drawings. Also, print all information very neatly, especially your strategies and
matches.
PHONE CALLS 
The IWA cannot accept phone calls; we are a play-by-mail
company, and can best handle your questions by mail. If you have a problem or need
information, write to us as outlined in "Questions and Complaints." We will
respond as soon as possible.
CHEATING 
The IWA takes every possible precaution to ensure that no
manager gains an unfair advantage over another. Hold values are determined immediately
before a new cycle begins and are then put into our computer, which is not connected to a
modem or any other such device. Only the IWA's founder, Johnny B, knows the values, and he
never tells!
No manager can receive a bulletin and immediately fax in
strategies and matches using those published hold values because by the time he receives
the bulletin, it is well past the deadlines for all the leagues in that same federation.
When processing strategy changes, matches, etc., we check
the handwriting/printing, the envelope's postmark, the return address, and other
information to verify that no manager is attempting to change information of a wrestler he
or she does not own.
Any manager found attempting to cheat in any way is liable
for expulsion from the IWA. We intend to keep the IWA fair and fun for all our players!
WINNING TIPS 
Successful IWA managers change strategy often. Because the
value of each hold must change every cycle, what wins for you one cycle may not be good
enough the next. Save your league bulletins and study the hold values carefully.
Remember that hold order is very important. Whether or not
you get disqualified or counted out depends on it! Also, put your strongest holds at the
fifth and tenth positions in your strategy. That way, no one can defeat you by six holds
in a row.
For your set-up holds, place your best holds earlier in
your strategy. If you tie with someone for an IWA-wide title, such as the U.S.
Championship, you'll have a better chance at winning by point flow.
In tag-team, six-man, or handicap matches, use wrestlers
whose best holds are in different locations in their strategies because our computer uses
the highest valued hold at each location for that team's strategy. Therefore, it is
possible for the team strategy of a six-man tag-team to contain the same hold up to three
times! |