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1/24/17 -- League Champions and Hold Values (January cycle, Gold Federation)
1/18/17 -- IWA Report (Vol. 22, No. 1 -- January 2017)
1/18/17 -- Hall of Fame (4 new inductees)
1/18/17 -- Special Leagues (updated LNL, changed SVL to SGL)
1/13/12 -- Handbook (removed wrestler limits)
12/31/11 -- Prices
2/25/05 -- Contact Info



"Welcome back to another edition of the IWA Ringside Magazine. In this issue, we will see the winners of the BRL's 25th(ish) Annual Achievement Awards, as well as a special look at the BRL's archives that go back to 1989. (Next issue we have a live broadcast of the awards banquet.) Also in this issue are the semi-finals of the Bound for Glory Series and Tag team Derby! Plus, we debut our first ever IWAR 50, which ranks the IWAR's top 50 performances for 2016. Be sure to join the IWAR Network page on Facebook, and check out the IWAR Tubecasts on YouTube. Thanks to everyone who made 2016 our best year yet, and we look forward to an even better 2017."

For the latest issue, right click HERE and choose "Save Target As..." (you will be downloading a PDF file with a size of 7.1MB).




For the latest issue, right click HERE and choose "Save Target As..." (you will be downloading a PDF file with a size of 670KB).




Warpath 2017: Scar Tissue is an upcoming Pay-Per-View event in the Lone Wolf League. For the exciting details, get the promotional video by right clicking HERE and choosing "Save Target As..." (you will be downloading an MP4 file with a size of 9MB).




For the latest issue, right click HERE and choose "Save Target As..." (you will be downloading a PDF file with a size of 280KB).




For the latest issue, right click HERE and choose "Save Target As..." (you will be downloading a PDF file with a size of 1.3MB).




For the latest issue, right click HERE and choose "Save Target As..." (you will be downloading a PDF file with a size of 3.2MB).




For the latest issue, right click HERE and choose "Save Target As..." (you will be downloading a PDF file with a size of 11.5MB).




As we finish up cycle #492, this is a reminder that the party isn't over yet. In fact, it's just starting to get cranked up. It's not too late to join.

For the next 2 cycles (#493 and #494), when you send in your matches, every manager who sends in trash talk gets to take 5 free matches. In fact, I should go ahead and mention that that particular trash talk award continues through cycle #500.

Wait! There's more. Beginning in cycle #495, in addition to the trash talk award, and continuing through cycle #499, all matches will be 2-for-$1! Then, in cycle #500, it's the big one everyone is working toward... the 500th Anniversary Extravaganza! In #500, all active wrestlers will be entered into the battle royal absolutely free! The winner of said battle royal will take home a whopping $100,000 I-cash jackpot. The trash talk reward remains in effect. Then comes the gigantic kicker... Matches will be 5-for-$1, with the stipulation that the manager spend a minimum of $10. The league champion in #500 receives $10 IWA credit plus 10 free matches. Plus, the TV champion in #500 gets 5 free matches.

I urge everyone involved in #500 action to take advantage of the special match price. I've spoken to the IWA and, hopefully, if we all spend the $10, the IWA will spring for a special anniversary edition belt or trophy.

Let's make the ASL the kind of league it was always meant to be.




HELLO! I'm the Rain Man, and I am one of your new commissioners here in the Deluxe Wrestling League. I am here to shake this league up and breathe life back into it. I know the DXL has had a rocky start, but I'm going to help take it in a new direction! My objectives are to make the Battle Royal interesting, and have contests to make this league fun for everyone. So here's the rundown...

  • Stable rankings
  • Royal belt:
    • Win the DXL Battle Royal to be put into a #1 contender triple threat match for the Royal Championship.
    • The #1 contender gets a shot at the Royal Championship the following cycle.
    • The Royal Championship will be defended every 3 cycles.
    • Prizes for winning/retaining the Royal Championship:
      • 10 FREE matches and $60,000 in I-Cash, along with a FREE battle royal entry each cycle you hold the belt
  • Lotto belt:
    • Defended each cycle against 4 random wrestlers between the ranks of #1 and #30 (subject to change)
    • Prizes:
      • $10,000 I-Cash for winning and $15,000 I-Cash for retaining, along with a FREE entry into the Battle Royal while you hold the belt!
      • Break the record for longest Lotto belt title reign and win the prize pool, and the prize for retaining the belt goes up to $20,000 I-Cash while you hold the belt! Increases by $5,000 each cycle ($10,000 if the title changes hands).
  • Upcoming Survivor Series Cup: 2 teams of 5 will battle it out for FREE matches and I-Cash in this elimination-style tournament.

If you have any questions, comments, concerns, or ideas for the league, email me at iwadale followed by the @ symbol and then gmail.com.


I am Thee F.B. III, and just so happen to be one of your new commissioners as well. I have never been big on storylines and whatnot, but winter is at our doorsteps, freeing up valuable time to make this league great again! I will even put up a wall if I have to in order to keep out the flooders and illegal immigrants trying to sneak in! Now, let's get on with all the goodies...

  • I love a good Triple Threat more than anything, so I will be keeping the DXL at a 6-wrestler limit: 1 singles, 1 tag, and 1 six per manager.
  • I also want to keep the tradition alive by having every manager in the league own at least 1 wrestler named after him/herself.
  • We will have a PPV every 5 cycles where we will see our champions battle it out for singles, tag, and six with I-Cash rewards of an undetermined amount.
  • I am one of, if not thee best, at multi strategies; therefore, I am going to reward the league tag and six-man champions 5 free matches every cycle. If you want them, you're going to have to work for them! Otherwise, they will be banked for future tournaments.
  • Matches may or may not remain posted online. I feel if they do, it will help all of us get our results faster than snail mail; however, sometimes it does cause problems with an overwhelming workload. This decision is pending manager feedback.

So -- let's look at the pros of the DXL...

  • $ league! Who doesn't like to play for FREE?
  • Tons of FREE stuff! FREE matches! FREE I-Cash! FREE tournament entries! FREE event entries! FREE Battle Royal entries! FREE PPV's!
  • FREE wrestler creation for new managers! That's right; FREE! Up to 6 wrestlers can be created for FREE on the cycle you are joining (you must pay the $12 fee for matches)!
  • 3 matches for $1! That's 36 matches plus 20 against scrubs! Where else can you get that? NOWHERE!
  • 2 Battle Royal entries for $1! The gifts just keep on giving!

Now the cons...

  • This is not your mommy's league! No one here will wipe your nose for you! No one here will hold you and tell you everything will be OK! Here in the DXL, anything goes! As the old saying goes, "If you can't take the heat, get out of the kitchen"! I am a master chef, and I can take the heat just as I can spread it like a wildfire! For some, it proves to be too much. For others, it opens the door to a whole new playing field! An IWA Dungeon-type of league; who could ask for more?
  • $12 a cycle. However, with everything you get, how can that be a bad thing?
  • Manager bashing manager is one of the main concepts of the league; however, you can only bash those that are in the league. It's not an even playing field if the one you're bashing cannot bash back.

If all those goodies are not good enough for you, I plan to bring with me $10,000,000 in I-Cash to boost some HUGE tournaments! So why delay? Join today!

Disclaimer: Curse words are allowed, but you must use * marks in place of vowels. Managers must be 18 or older to apply.


For the latest DXL commissioner report, right click HERE and choose "Save Target As..." (you will be downloading a PDF file with a size of 1.9MB).




If you need another match form, right click HERE and choose "Save Target As..." (you will be downloading a file with a size of 63KB).

This is a PDF file, so Windows users will need to install the free Adobe Reader to print it out. Click HERE to open the download page in a new browser window.



If you're a manager in the Center Stage League, click HERE to see the latest match results.



Managers in the Deluxe Wrestling League can click HERE for the latest match results.



If you're a manager in the Lone Wolf League, click HERE to see the latest match results.



Managers in the National Wrestling League can click HERE for the latest match results.



Keep a copy of every email you send us. If you do not receive a reply within 48 hours (not counting Saturdays, Sundays, and holidays), resend your message. Kimberly replies to all legitimate email.

Do not use attachments since your message will automatically be erased BEFORE it is opened or even previewed. This is to prevent the spread of computer viruses.

Finally, make sure to email any matches, strategy changes, etc. at least 24 (and preferably more than 48) hours before your league will be processed.



Your wrestler's number of stars, current point flow, and previous strategy total are now used as additional tie-breakers in our league rankings system. The new progression is as follows: activity status (active or inactive -- see next paragraph), having at least one win, number of wins over losses, total number of wins, number of stars, amount of imaginary money, number of ties, point flow, and strategy total from the previous cycle.

Also, each wrestler must initiate a one-on-one match to be considered active. Tag-team matches, six-man matches, and battle royal entries do not count toward activity. Inactive wrestlers cannot compete for major titles, so if you'd like to see your grappler's name in the IWA Report, don't forget to have him sign at least one singles match!



From now on, managers may not create new wrestlers or transfer existing wrestlers into rookie leagues without permission from both the league commissioner and IWA Management. This protection does not expire after a certain number of cycles: it ends when it is agreed that managers in the league are ready to compete against more experienced players.

We hope this change will provide those who are new to the game with a chance to hone their skills on a more even playing field.

The Special Leagues page contains a list of our rookie leagues.



Our policy against changing stable initials after a league has been processed, but before The IWA Report has been published, failed to address the special nature of the World Wrestling League. Since this league does not allow stable initials, managers are prevented from gaining recognition for their group on an IWA-wide basis should they win a major title.

Attaching stable initials in The Report alone should have zero impact on in-league angles and storylines, since the WWL doesn't even use them (and by "them" we mean stable initials; the WWL certainly uses angles and storylines!). Because we are also able to afford our snail mail players the same option, we see no reason to prohibit managers from having Report-only initials in this league.

Several members of the WWW stable pointed out this shortcoming in our policy, although it just as easily could have been any other stable had its wrestlers won major titles from that league. We're glad this special circumstance occurred at the beginning of the year since it allows all groups to start on equal footing. (Remember that the January issue of The IWA Report actually lists the major champions from the final cycle of the previous year.)



Effective immediately, wrestlers may only change their names and/or stable initials at the time their league is processed. As usual, Kimberly has been too nice in honoring requests, and we feel the situation is getting out of hand. Allowing these changes to occur between bulletin mailings can create confusion, and leave managers who choose to play via snail mail feeling "out of the loop" or like less-valued members of our wrestling family.

We want to use the Internet to provide conveniences for all who play our game, but that must be balanced with keeping the emphasis on the league bulletins -- where the action is! When wrestlers are permitted to change these attributes between bulletin mailings, it makes online activity just as important as league activity; it's as if time doesn't "pause" between bulletins #34 and #35 like it should, but instead continues on in some arena that exists only on the Internet. That's obviously not fair to our snail mail players.

So from now on, wrestler information must remain a reflection of what is printed in the league bulletins. This should ensure that everyone -- whether online or not -- will be on the same page. You can decide for yourself if that was intended to be a pun. :)



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